Games

Games

I built these five games in 2026 to find out how far one designer can push AI coding agents before the work starts to look machine-made. The agents wrote the code. I designed the games, modeled the pieces and played every build.

I built these five games in 2026 to find out how far one designer can push AI coding agents before the work starts to look machine-made. The agents wrote the code. I designed the games, modeled the pieces and played every build.

CLAUDE FABLE · CLAUDE OPUS · CURSOR · GEMINI · HIGGSFIELD · FIGMA WEAVE · FIGMA

[ FIVE PROTOTYPES ]

Shiftguard

Shiftguard

Can a deck-builder’s difficulty be tuned from simulated runs, so every number from the first wave to the last boss is measured?

Can a deck-builder’s difficulty be tuned from simulated runs, so every number from the first wave to the last boss is measured?

134 commits · 13 working days · Godot 4.7

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Null Shift

Null Shift

Can one handling model (boost, jump, flip, air roll) carry six different games, each readable from one screenshot, for friends who have never played car soccer?

Can one handling model (boost, jump, flip, air roll) carry six different games, each readable from one screenshot, for friends who have never played car soccer?

682 commits · 17 working days · Godot 4.7, Jolt physics

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Split Shot

Split Shot

Can four people on one screen feel like a LAN night: quick to join, readable at quarter-screen, on a map that changes the match every minute or two?

Can four people on one screen feel like a LAN night: quick to join, readable at quarter-screen, on a map that changes the match every minute or two?

12 commits · 3 days to playable · Godot 4.7

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Cattank

Cattank

Can a classic arcade game feel physical in 3D, with walls that really break into pieces, and still be easy enough for a small kid to win?

Can a classic arcade game feel physical in 3D, with walls that really break into pieces, and still be easy enough for a small kid to win?

2 working days · Godot 4.4

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Game of Ur

Game of Ur

Can a 4,600-year-old game stay true to its rules, read clearly on a screen, and still feel like a slow afternoon?

Can a 4,600-year-old game stay true to its rules, read clearly on a screen, and still feel like a slow afternoon?

3 working days · 300 headless test games · Godot 4.7

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[ PLAYTEST ]

Null Shift went out as a playtest over social media. Most comments were about the camera and the steering, and both were reworked. Nobody guessed the game was built with AI.

Null Shift went out as a playtest over social media. Most comments were about the camera and the steering, and both were reworked. Nobody guessed the game was built with AI.

[ ON THE SHELF ]

Hajime

A 3D boxing game where the right stick aims every punch. It stands as a two-player combat prototype with an untextured boxer.

Art of War

One ancient battle on Sun Tzu’s ground rules: no abilities, only position and information. It stands as a single battle at a river crossing.

Push Back the Darkness

Your companions do the fighting and your job is to keep them alive through the night. A playable build exists.

Astroball

An endless marble runner on wooden blocks over a sea of clouds, begun as a Monkey Ball test inside Shiftguard. A Windows build went to friends.

Word Quest

A phonics game where a small kid reads words aloud into the microphone to drive a race car. Built for the web, then started again in 3D.